You need to agree to share your contact information to access this dataset

This repository is publicly accessible, but you have to accept the conditions to access its files and content.

Log in or Sign Up to review the conditions and access this dataset content.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters

Data

  • character: 95 characters (T-pose with bones and texture) downloaded from Mixamo

  • character_fbx_upgraded: 51 (among 95) characters with FBX version upgraded by FBX Converter (so that they can be imported into Blender)

  • character_refined: all 95 characters (triangle mesh without texture, animatable by any one from animation) processed with character_refine.py

    • vertices: 2374 ~ 35128 (average: 15482; details in character_verts.json)
    • bones: 42 ~ 112 (mostly standard 65 mixamorig bones; details in character_bones.txt)
  • animation: 2453 animations (only bones) downloaded from Mixamo

    • frames: 2 ~ 2801 (average: 212; details in animation_frames.json)

Reproduction

  1. Download characters and animations from Mixamo.

  2. Convert old-version FBX (try_import_blender.py > character_old_fbx.txt) with FBX Converter.

  3. Rename corrupted bone names in unposed characters (character_unposed.txt).

  4. Convert all characters into triangle mesh without texture with Blender.

Downloads last month
195

Models trained or fine-tuned on jasongzy/Mixamo

Space using jasongzy/Mixamo 1