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/**
 * Utility functions for hand detection and drawing
 */

/**
 * Draw hand landmarks on canvas
 * @param {CanvasRenderingContext2D} ctx - Canvas context
 * @param {Array} landmarks - Hand landmarks from MediaPipe
 * @param {HTMLCanvasElement} canvas - Canvas element
 * @param {boolean} isMobile - Whether the device is mobile
 */
export const drawLandmarks = (ctx, landmarks, canvas, isMobile) => {
  // Draw connections
  const connections = [
    // Thumb
    [0, 1], [1, 2], [2, 3], [3, 4],
    // Index finger
    [0, 5], [5, 6], [6, 7], [7, 8],
    // Middle finger
    [9, 10], [10, 11], [11, 12], [5, 9],
    // Ring finger
    [9, 13], [13, 14], [14, 15], [15, 16],
    // Pinky
    [13, 17], [17, 18], [18, 19], [19, 20],
    // Palm
    [0, 17]
  ];

  // Use the requested colors
  ctx.lineWidth = isMobile ? 2 : 3; // Thinner lines on mobile
  ctx.strokeStyle = '#217BFE'; // Primary hand color
  
  for (const [start, end] of connections) {
    ctx.beginPath();
    ctx.moveTo(landmarks[start].x * canvas.width, landmarks[start].y * canvas.height);
    ctx.lineTo(landmarks[end].x * canvas.width, landmarks[end].y * canvas.height);
    ctx.stroke();
  }
  
  // Draw landmarks with secondary color
  ctx.fillStyle = '#AC87EB';
  landmarks.forEach(landmark => {
    ctx.beginPath();
    ctx.arc(landmark.x * canvas.width, landmark.y * canvas.height, isMobile ? 3 : 4, 0, 2 * Math.PI);
    ctx.fill();
  });
  
  // Highlight thumb and index finger
  const thumbTip = landmarks[4];
  const indexTip = landmarks[8];
  
  ctx.fillStyle = '#217BFE';
  [thumbTip, indexTip].forEach(tip => {
    ctx.beginPath();
    ctx.arc(tip.x * canvas.width, tip.y * canvas.height, isMobile ? 4 : 6, 0, 2 * Math.PI);
    ctx.fill();
  });
};

/**
 * Check if hand is open (thumb away from index finger)
 * @param {Array} landmarks - Hand landmarks from MediaPipe
 * @returns {Object} - Object containing isOpen and other hand information
 */
export const analyzeHandGesture = (landmarks) => {
  const thumbTip = landmarks[4]; // Thumb tip
  const indexTip = landmarks[8]; // Index finger tip
  const wrist = landmarks[0]; // Wrist
  
  // Determine if it's a left or right hand
  // If thumb is to the left of the wrist, it's likely a right hand
  const isLeftHand = !(thumbTip.x < wrist.x);
  
  // Calculate distance between thumb and index finger
  const distance = Math.sqrt(
    Math.pow(thumbTip.x - indexTip.x, 2) + 
    Math.pow(thumbTip.y - indexTip.y, 2) + 
    Math.pow(thumbTip.z - indexTip.z, 2)
  );
  
  // Hand is open when distance is greater than threshold
  const isOpen = distance > 0.1;
  
  return {
    isOpen,
    isLeftHand,
    thumbPosition: {
      x: thumbTip.x,
      y: thumbTip.y
    }
  };
};

/**
 * Create animation keyframes for hand detection animations
 * @returns {string} - CSS keyframes string
 */
export const getAnimationKeyframes = () => {
  return `
    @keyframes thinking-blink {
      0%, 100% { opacity: 1; transform: scale(1); }
      50% { opacity: 0.7; transform: scale(0.95); }
    }
    
    @keyframes spring-out {
      0% { 
        transform: scale(0) translateY(0); 
        opacity: 0;
      }
      20% { 
        transform: scale(0.3) translateY(-5px); 
        opacity: 0.7;
      }
      40% { 
        transform: scale(1.5) translateY(-30px); 
      }
      60% { 
        transform: scale(0.8) translateY(15px); 
      }
      75% { 
        transform: scale(1.2) translateY(-10px); 
      }
      90% { 
        transform: scale(0.95) translateY(5px); 
      }
      100% { 
        transform: scale(1) translateY(0); 
        opacity: 1;
      }
    }
    
    @keyframes wiggle {
      0% { transform: rotate(0deg); }
      15% { transform: rotate(-15deg); }
      30% { transform: rotate(12deg); }
      45% { transform: rotate(-8deg); }
      60% { transform: rotate(5deg); }
      75% { transform: rotate(-2deg); }
      100% { transform: rotate(0deg); }
    }
    
    /* Combined animation that handles both scale and rotation */
    @keyframes spring-wiggle {
      0% { 
        transform: scale(0) rotate(0deg) translateY(0); 
        opacity: 0;
      }
      15% { 
        transform: scale(0.2) rotate(-5deg) translateY(-5px); 
        opacity: 0.5;
      }
      30% { 
        transform: scale(1.5) rotate(12deg) translateY(-30px); 
        opacity: 1;
      }
      45% { 
        transform: scale(0.8) rotate(-8deg) translateY(15px); 
      }
      60% { 
        transform: scale(1.2) rotate(5deg) translateY(-10px); 
      }
      75% { 
        transform: scale(0.95) rotate(-2deg) translateY(5px); 
      }
      90% { 
        transform: scale(1.05) rotate(1deg) translateY(-2px); 
      }
      100% { 
        transform: scale(1) rotate(0deg) translateY(0); 
      }
    }

    /* Add new animations for particles and popping */
    @keyframes float-particle {
      0% {
        transform: translate(0, 0) rotate(0deg);
        opacity: 1;
      }
      100% {
        transform: translate(var(--tx), var(--ty)) rotate(var(--r));
        opacity: 0;
      }
    }

    @keyframes pop-out {
      0% {
        transform: scale(1);
        opacity: 1;
      }
      50% {
        transform: scale(1.2);
      }
      100% {
        transform: scale(0);
        opacity: 0;
      }
    }
  `;
};