from streamlit_webrtc import VideoTransformerBase, webrtc_streamer from PIL import Image import streamlit as st import cv2 import mediapipe as mp import time import numpy as np import requests import cvzone import random # Rock paper scissors configuration st.set_page_config(page_title="RPS", page_icon="🤖") st.title("Rock Paper Scissors Game") col1, col2 = st.columns(2) ######################################Helper functions ###################################################### timer = 0 stateResult = False startGame = False scores = [0, 0] # [AI, Player] font = 1 def fingerStats(hand_landmarks, finger_name): finger_map = {'INDEX': 6, 'MIDDLE': 10, 'RING': 14, 'PINKY': 18} fingerPip = hand_landmarks.landmark[finger_map[finger_name]].y fingerTip = hand_landmarks.landmark[finger_map[finger_name] + 2].y return fingerPip > fingerTip def userMove(curr_state): if curr_state == "0000": user_move = 1 elif curr_state == "1111": user_move = 2 elif curr_state == "1100": user_move = 3 else: user_move = 0 return user_move def compMove(): options = [1, 2, 3] computer_move = random.choice(options) return computer_move def getWinner(user, comp): if user != 0: # Determine the winner champ = (user - comp) % 3 # print(winner) if champ == 1: scores[1] += 1 result = "You win" elif champ == 2: scores[0] += 1 result = "AI wins" else: result = "Draw" else: result = "User move Unknown" return result mpHands = mp.solutions.hands hands = mpHands.Hands() mpDraw = mp.solutions.drawing_utils trig = 0 ######################################Play the game ###################################################### def main(image): img = image imgScaled = cv2.resize(img, (0, 0), None, 0.875, 0.875) imgScaled = imgScaled[:, 80:480] results = hands.process(imgScaled) # print(results.multi_hand_landmarks) if startGame: if stateResult is False: timer = time.time() - initialTime cv2.putText(imgBG, str(int(timer)), (605, 435), font, 6, (34, 139, 34), 4) if timer > 3: stateResult = True timer = 1 if results.multi_hand_landmarks: current_state = "" for handLms in results.multi_hand_landmarks: # mpDraw.draw_landmarks(imgScaled, handLms, mpHands.HAND_CONNECTIONS) index_status = fingerStats(handLms, 'INDEX') current_state += "1" if index_status else "0" middle_status = fingerStats(handLms, 'MIDDLE') current_state += "1" if middle_status else "0" ring_status = fingerStats(handLms, 'RING') current_state += "1" if ring_status else "0" pinky_status = fingerStats(handLms, 'PINKY') current_state += "1" if pinky_status else "0" # Get user choice user_choice = userMove(current_state) if user_choice == 0: x = 542 else: x = 600 # computer choice computer_choice = compMove() # Get the winner winner = getWinner(user_choice, computer_choice) # Print choices choices = ["Unknown", "Rock", "Paper", "Scissors"] print(f'\nYou choose {choices[user_choice]}') print(f'Computer choose {choices[computer_choice]}') # print(current_state) print(winner) # Get Computer choice images imgAI = cv2.imread(f'Resources/{computer_choice}.png', cv2.IMREAD_UNCHANGED) else: imgAI = cv2.imread(f'Resources/4.png', cv2.IMREAD_UNCHANGED) winner = "No Hand Detected, Try Again" x = 525 startGame = False initialTime = time.time() stateResult = True if stateResult: with col2: st.info(str(winner)) st.image(imgAI, caption="Comp choice", use_column_width=True) else: if trig == 0: st.info("Ready to play?") st.info(str(scores[0])) st.info(str(scores[1])) key = cv2.waitKey(1) # Start Game if key == 32: startGame = True initialTime = time.time() stateResult = False trig += 1 # Refresh Game if key == 8: startGame = False initialTime = time.time() stateResult = False scores = [0, 0] trig = 0 # End game if key == 27: trig = 0 ######################################Get video feed###################################################### class VideoProcessor: def recv(self, frame): img = frame.to_ndarray(format="bgr24") img = process(img) return av.VideoFrame.from_ndarray(img, format="bgr24") with col1: st.header('Column 1') webrtc_ctx = webrtc_streamer( key="WYH", mode=WebRtcMode.SENDRECV, rtc_configuration=RTC_CONFIGURATION, media_stream_constraints={"video": True, "audio": False}, video_processor_factory=VideoProcessor, async_processing=True, )