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Resources/1.png ADDED
Resources/2.png ADDED
Resources/3.png ADDED
Resources/4.png ADDED
Resources/ai_face.jpg ADDED
Resources/hand_tracking.py ADDED
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+ # https://medium.com/mlearning-ai/live-webcam-with-streamlit-f32bf68945a4
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+
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+ from streamlit_webrtc import webrtc_streamer, WebRtcMode, RTCConfiguration
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+ import streamlit as st
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+ import cv2
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+ import numpy as np
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+ import av
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+ import mediapipe as mp
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+ import base64
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+
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+
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+ ###################################### Helper functions ##############################
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+ # Read the image file and encode it as base64
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+
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+ with open('/mount/src/rock_paper_scissors/Resources/ai_face.jpg', 'rb') as aiface:
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+ image_data = base64.b64encode(aiface.read()).decode('utf-8')
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+
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+ # Set up MediaPipe Hands
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+ mp_drawing = mp.solutions.drawing_utils
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+ mp_drawing_styles = mp.solutions.drawing_styles
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+ mp_hands = mp.solutions.hands
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+ hands = mp_hands.Hands(
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+ model_complexity=0,
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+ min_detection_confidence=0.5,
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+ min_tracking_confidence=0.5
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+ )
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+
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+ # Function to process video frames
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+ def process(image):
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+ image.flags.writeable = False
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+ image = cv2.cvtColor(image, cv2.COLOR_BGR2RGB)
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+ results = hands.process(image)
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+
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+ # Draw hand landmarks on the image
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+ image.flags.writeable = True
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+ image = cv2.cvtColor(image, cv2.COLOR_RGB2BGR)
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+ if results.multi_hand_landmarks:
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+ for hand_landmarks in results.multi_hand_landmarks:
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+ mp_drawing.draw_landmarks(
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+ image,
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+ hand_landmarks,
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+ mp_hands.HAND_CONNECTIONS,
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+ mp_drawing_styles.get_default_hand_landmarks_style(),
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+ mp_drawing_styles.get_default_hand_connections_style()
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+ )
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+
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+ return cv2.flip(image, 1)
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+
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+ # Define RTC Configuration
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+ RTC_CONFIGURATION = RTCConfiguration(
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+ {"iceServers": [{"urls": ["stun:stun.l.google.com:19302"]}]}
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+ )
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+
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+
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+ # Create Streamlit web app
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+ scores = [0, 0] # [AI, Player]
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+
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+ st.set_page_config(page_title="RPS", page_icon="🤖", layout="wide",)
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+
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+ col1, col2 = st.columns(2)
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+
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+ # Add content to the right column (video stream)
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+ with col1:
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+ st.info(f"Player{scores[1]}")
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+ # Define a video processor class
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+ class VideoProcessor:
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+ def recv(self, frame):
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+ img = frame.to_ndarray(format="bgr24")
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+ img = process(img)
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+ return av.VideoFrame.from_ndarray(img, format="bgr24")
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+
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+ # Create the WebRTC streamer
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+ webrtc_ctx = webrtc_streamer(
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+ key="hand-tracking",
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+ mode=WebRtcMode.SENDRECV,
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+ rtc_configuration=RTC_CONFIGURATION,
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+ media_stream_constraints={"video": True, "audio": False},
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+ video_processor_factory=VideoProcessor,
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+ async_processing=True,
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+ )
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+
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+ # Add content to the left column (app description)
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+ with col2:
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+ st.info(f"AI {scores[0]}")
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+ img_tag = f'<img src="data:image/png;base64,{image_data}" style="border: 2px solid green; border-radius: 15px;">'
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+ # Create a Streamlit component to render the HTML
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+ st.components.v1.html(img_tag, height=400)
Resources/rock.py ADDED
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+ from streamlit_webrtc import VideoTransformerBase, webrtc_streamer
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+ from PIL import Image
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+ import streamlit as st
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+ import cv2
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+ import mediapipe as mp
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+ import time
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+ import numpy as np
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+ import requests
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+ import cvzone
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+ import random
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+
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+ # Rock paper scissors configuration
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+ st.set_page_config(page_title="RPS", page_icon="🤖")
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+ st.title("Rock Paper Scissors Game")
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+ col1, col2 = st.columns(2)
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+ ######################################Helper functions ######################################################
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+ timer = 0
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+ stateResult = False
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+ startGame = False
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+ scores = [0, 0] # [AI, Player]
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+ font = 1
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+
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+
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+ def fingerStats(hand_landmarks, finger_name):
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+ finger_map = {'INDEX': 6, 'MIDDLE': 10, 'RING': 14, 'PINKY': 18}
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+
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+ fingerPip = hand_landmarks.landmark[finger_map[finger_name]].y
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+ fingerTip = hand_landmarks.landmark[finger_map[finger_name] + 2].y
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+
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+ return fingerPip > fingerTip
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+
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+
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+ def userMove(curr_state):
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+ if curr_state == "0000":
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+ user_move = 1
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+ elif curr_state == "1111":
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+ user_move = 2
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+ elif curr_state == "1100":
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+ user_move = 3
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+ else:
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+ user_move = 0
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+ return user_move
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+
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+
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+ def compMove():
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+ options = [1, 2, 3]
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+ computer_move = random.choice(options)
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+ return computer_move
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+
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+
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+ def getWinner(user, comp):
52
+ if user != 0:
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+ # Determine the winner
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+ champ = (user - comp) % 3
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+ # print(winner)
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+ if champ == 1:
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+ scores[1] += 1
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+ result = "You win"
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+ elif champ == 2:
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+ scores[0] += 1
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+ result = "AI wins"
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+ else:
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+ result = "Draw"
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+ else:
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+ result = "User move Unknown"
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+ return result
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+
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+
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+ mpHands = mp.solutions.hands
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+ hands = mpHands.Hands()
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+ mpDraw = mp.solutions.drawing_utils
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+
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+ trig = 0
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+
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+ ######################################Play the game ######################################################
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+ def main(image):
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+ img = image
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+
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+ imgScaled = cv2.resize(img, (0, 0), None, 0.875, 0.875)
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+ imgScaled = imgScaled[:, 80:480]
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+
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+ results = hands.process(imgScaled)
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+ # print(results.multi_hand_landmarks)
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+
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+ if startGame:
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+ if stateResult is False:
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+ timer = time.time() - initialTime
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+ cv2.putText(imgBG, str(int(timer)), (605, 435), font, 6, (34, 139, 34), 4)
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+
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+ if timer > 3:
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+ stateResult = True
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+ timer = 1
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+
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+ if results.multi_hand_landmarks:
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+ current_state = ""
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+ for handLms in results.multi_hand_landmarks:
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+ # mpDraw.draw_landmarks(imgScaled, handLms, mpHands.HAND_CONNECTIONS)
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+
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+ index_status = fingerStats(handLms, 'INDEX')
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+ current_state += "1" if index_status else "0"
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+
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+ middle_status = fingerStats(handLms, 'MIDDLE')
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+ current_state += "1" if middle_status else "0"
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+
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+ ring_status = fingerStats(handLms, 'RING')
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+ current_state += "1" if ring_status else "0"
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+
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+ pinky_status = fingerStats(handLms, 'PINKY')
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+ current_state += "1" if pinky_status else "0"
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+
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+ # Get user choice
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+ user_choice = userMove(current_state)
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+ if user_choice == 0:
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+ x = 542
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+ else:
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+ x = 600
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+
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+ # computer choice
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+ computer_choice = compMove()
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+
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+ # Get the winner
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+ winner = getWinner(user_choice, computer_choice)
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+
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+ # Print choices
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+ choices = ["Unknown", "Rock", "Paper", "Scissors"]
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+ print(f'\nYou choose {choices[user_choice]}')
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+ print(f'Computer choose {choices[computer_choice]}')
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+ # print(current_state)
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+ print(winner)
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+
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+ # Get Computer choice images
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+ imgAI = cv2.imread(f'Resources/{computer_choice}.png', cv2.IMREAD_UNCHANGED)
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+
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+ else:
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+ imgAI = cv2.imread(f'Resources/4.png', cv2.IMREAD_UNCHANGED)
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+ winner = "No Hand Detected, Try Again"
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+ x = 525
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+ startGame = False
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+ initialTime = time.time()
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+ stateResult = True
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+
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+ if stateResult:
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+ with col2:
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+ st.info(str(winner))
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+ st.image(imgAI, caption="Comp choice", use_column_width=True)
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+
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+ else:
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+ if trig == 0:
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+ st.info("Ready to play?")
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+
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+ st.info(str(scores[0]))
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+ st.info(str(scores[1]))
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+
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+ key = cv2.waitKey(1)
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+ # Start Game
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+ if key == 32:
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+ startGame = True
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+ initialTime = time.time()
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+ stateResult = False
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+ trig += 1
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+ # Refresh Game
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+ if key == 8:
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+ startGame = False
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+ initialTime = time.time()
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+ stateResult = False
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+ scores = [0, 0]
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+ trig = 0
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+ # End game
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+ if key == 27:
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+ trig = 0
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+
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+ ######################################Get video feed######################################################
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+
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+ class VideoProcessor:
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+ def recv(self, frame):
176
+ img = frame.to_ndarray(format="bgr24")
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+
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+ img = process(img)
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+
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+ return av.VideoFrame.from_ndarray(img, format="bgr24")
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+
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+ with col1:
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+ st.header('Column 1')
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+ webrtc_ctx = webrtc_streamer(
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+ key="WYH",
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+ mode=WebRtcMode.SENDRECV,
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+ rtc_configuration=RTC_CONFIGURATION,
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+ media_stream_constraints={"video": True, "audio": False},
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+ video_processor_factory=VideoProcessor,
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+ async_processing=True,
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+ )