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Mar 14

Self-collaboration Code Generation via ChatGPT

Although Large Language Models (LLMs) have demonstrated remarkable code-generation ability, they still struggle with complex tasks. In real-world software development, humans usually tackle complex tasks through collaborative teamwork, a strategy that significantly controls development complexity and enhances software quality. Inspired by this, we present a self-collaboration framework for code generation employing LLMs, exemplified by ChatGPT. Specifically, through role instructions, 1) Multiple LLMs act as distinct ``experts'', each responsible for a specific subtask within a complex task; 2) Specify the way to collaborate and interact, so that different roles form a virtual team to facilitate each other's work, ultimately the virtual team addresses code generation tasks collaboratively without the need for human intervention. To effectively organize and manage this virtual team, we incorporate software-development methodology into the framework. Thus, we assemble an elementary team consisting of three ChatGPT roles (i.e., analyst, coder, and tester) responsible for software development's analysis, coding, and testing stages. We conduct comprehensive experiments on various code-generation benchmarks. Experimental results indicate that self-collaboration code generation relatively improves 29.9%-47.1% Pass@1 compared to direct code generation, achieving state-of-the-art performance and even surpassing GPT-4. Moreover, we showcase that self-collaboration could potentially enable LLMs to efficiently handle complex real-world tasks that are not readily solved by direct code generation, as evidenced in case study.

FilmAgent: A Multi-Agent Framework for End-to-End Film Automation in Virtual 3D Spaces

Virtual film production requires intricate decision-making processes, including scriptwriting, virtual cinematography, and precise actor positioning and actions. Motivated by recent advances in automated decision-making with language agent-based societies, this paper introduces FilmAgent, a novel LLM-based multi-agent collaborative framework for end-to-end film automation in our constructed 3D virtual spaces. FilmAgent simulates various crew roles, including directors, screenwriters, actors, and cinematographers, and covers key stages of a film production workflow: (1) idea development transforms brainstormed ideas into structured story outlines; (2) scriptwriting elaborates on dialogue and character actions for each scene; (3) cinematography determines the camera setups for each shot. A team of agents collaborates through iterative feedback and revisions, thereby verifying intermediate scripts and reducing hallucinations. We evaluate the generated videos on 15 ideas and 4 key aspects. Human evaluation shows that FilmAgent outperforms all baselines across all aspects and scores 3.98 out of 5 on average, showing the feasibility of multi-agent collaboration in filmmaking. Further analysis reveals that FilmAgent, despite using the less advanced GPT-4o model, surpasses the single-agent o1, showing the advantage of a well-coordinated multi-agent system. Lastly, we discuss the complementary strengths and weaknesses of OpenAI's text-to-video model Sora and our FilmAgent in filmmaking.

Reflections from the 2024 Large Language Model (LLM) Hackathon for Applications in Materials Science and Chemistry

Here, we present the outcomes from the second Large Language Model (LLM) Hackathon for Applications in Materials Science and Chemistry, which engaged participants across global hybrid locations, resulting in 34 team submissions. The submissions spanned seven key application areas and demonstrated the diverse utility of LLMs for applications in (1) molecular and material property prediction; (2) molecular and material design; (3) automation and novel interfaces; (4) scientific communication and education; (5) research data management and automation; (6) hypothesis generation and evaluation; and (7) knowledge extraction and reasoning from scientific literature. Each team submission is presented in a summary table with links to the code and as brief papers in the appendix. Beyond team results, we discuss the hackathon event and its hybrid format, which included physical hubs in Toronto, Montreal, San Francisco, Berlin, Lausanne, and Tokyo, alongside a global online hub to enable local and virtual collaboration. Overall, the event highlighted significant improvements in LLM capabilities since the previous year's hackathon, suggesting continued expansion of LLMs for applications in materials science and chemistry research. These outcomes demonstrate the dual utility of LLMs as both multipurpose models for diverse machine learning tasks and platforms for rapid prototyping custom applications in scientific research.

EditIQ: Automated Cinematic Editing of Static Wide-Angle Videos via Dialogue Interpretation and Saliency Cues

We present EditIQ, a completely automated framework for cinematically editing scenes captured via a stationary, large field-of-view and high-resolution camera. From the static camera feed, EditIQ initially generates multiple virtual feeds, emulating a team of cameramen. These virtual camera shots termed rushes are subsequently assembled using an automated editing algorithm, whose objective is to present the viewer with the most vivid scene content. To understand key scene elements and guide the editing process, we employ a two-pronged approach: (1) a large language model (LLM)-based dialogue understanding module to analyze conversational flow, coupled with (2) visual saliency prediction to identify meaningful scene elements and camera shots therefrom. We then formulate cinematic video editing as an energy minimization problem over shot selection, where cinematic constraints determine shot choices, transitions, and continuity. EditIQ synthesizes an aesthetically and visually compelling representation of the original narrative while maintaining cinematic coherence and a smooth viewing experience. Efficacy of EditIQ against competing baselines is demonstrated via a psychophysical study involving twenty participants on the BBC Old School dataset plus eleven theatre performance videos. Video samples from EditIQ can be found at https://editiq-ave.github.io/.

OmniACT: A Dataset and Benchmark for Enabling Multimodal Generalist Autonomous Agents for Desktop and Web

For decades, human-computer interaction has fundamentally been manual. Even today, almost all productive work done on the computer necessitates human input at every step. Autonomous virtual agents represent an exciting step in automating many of these menial tasks. Virtual agents would empower users with limited technical proficiency to harness the full possibilities of computer systems. They could also enable the efficient streamlining of numerous computer tasks, ranging from calendar management to complex travel bookings, with minimal human intervention. In this paper, we introduce OmniACT, the first-of-a-kind dataset and benchmark for assessing an agent's capability to generate executable programs to accomplish computer tasks. Our scope extends beyond traditional web automation, covering a diverse range of desktop applications. The dataset consists of fundamental tasks such as "Play the next song", as well as longer horizon tasks such as "Send an email to John Doe mentioning the time and place to meet". Specifically, given a pair of screen image and a visually-grounded natural language task, the goal is to generate a script capable of fully executing the task. We run several strong baseline language model agents on our benchmark. The strongest baseline, GPT-4, performs the best on our benchmark However, its performance level still reaches only 15% of the human proficiency in generating executable scripts capable of completing the task, demonstrating the challenge of our task for conventional web agents. Our benchmark provides a platform to measure and evaluate the progress of language model agents in automating computer tasks and motivates future work towards building multimodal models that bridge large language models and the visual grounding of computer screens.

Multi-Agent Software Development through Cross-Team Collaboration

The latest breakthroughs in Large Language Models (LLMs), eg., ChatDev, have catalyzed profound transformations, particularly through multi-agent collaboration for software development. LLM agents can collaborate in teams like humans, and follow the waterfall model to sequentially work on requirements analysis, development, review, testing, and other phases to perform autonomous software generation. However, for an agent team, each phase in a single development process yields only one possible outcome. This results in the completion of only one development chain, thereby losing the opportunity to explore multiple potential decision paths within the solution space. Consequently, this may lead to obtaining suboptimal results. To address this challenge, we introduce Cross-Team Collaboration (CTC), a scalable multi-team framework that enables orchestrated teams to jointly propose various decisions and communicate with their insights in a cross-team collaboration environment for superior content generation. Experimental results in software development reveal a notable increase in quality compared to state-of-the-art baselines, underscoring the efficacy of our framework. The significant improvements in story generation demonstrate the promising generalization ability of our framework across various domains. We anticipate that our work will guide LLM agents towards a cross-team paradigm and contribute to their significant growth in but not limited to software development. The code and data will be available at https://github.com/OpenBMB/ChatDev.